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PS3 - Motion Controller


[지디넷코리아]소니컴퓨터엔터테인먼트(SCE)가 닌텐도 위(Wii)와 경쟁할 플레이스테이션3(PS3)용 ‘모션 컨트롤러’를 공개했다.

이번 영상은 2일(현지시간) 미국 LA컨벤션센터에서 열린 ‘소니 E3 2009 프레스 컨퍼런스’에서 소개된 '모션 컨트롤러' 발표회 실황이다.

막대형태에 윗부분은 분홍색 구슬모양으로 돼 있는 '모션 컨트롤러'는 PS3 카메라에 비추게 되면 센서가 반응해 컨트롤러를 해당 게임에 맞는 모습으로 변화시켜주는 것이 특징이다. 예를 들어 테니스게임에서 이 컨트롤러를 카메라에 비추면 컨트롤러는 테니스 라켓의 모습으로 변신하게 된다.

Tag : PS3, 모션, 소니, 컨트롤러


Project Natal

공식 홈페이지: XBOX
출처: procrastineering

If you've been wondering why my project blog has been pretty quiet, I can finally say it is because I have been helping Xbox with Project Natal. If you haven't seen the vision video, it is definitely worth checking out:

Now, I should preface by saying I don't deserve credit for anything that you saw at E3. A large team of very smart, very hard working people were involved in building the demos you saw on stage. The part I am working on has much more to do with making sure this can transition from the E3 stage to your living room - for which there is an even larger team of very smart, very hard working people involved. The other thing I should say is that I can't really reveal any details that haven't already been made public. Unfortunately.

Speaking as someone who has been working in interface and sensing technology for nearly 10 years, this is an astonishing combination of hardware and software. The few times I’ve been able to show researchers the underlying components, their jaws drop with amazement... and with good reason.

The 3D sensor itself is a pretty incredible piece of equipment providing detailed 3D information about the environment similar to very expensive laser range finding systems but at a tiny fraction of the cost. Depth cameras provide you with a point cloud of the surface of objects that is fairly insensitive to various lighting conditions allowing you to do things that are simply impossible with a normal camera.


But once you have the 3D information, you then have to interpret that cloud of points as "people". This is where the researcher jaws stay dropped. The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I've seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature “Manhattan project” with developers and researchers from around the world to coming together to make this happen.

We would all love to one day have our own personal holodeck. This is a pretty measurable step in that direction.

Xbox and Microsoft deserve an enormous amount of credit for taking on such an ambitious project. It’s one thing to say “Wouldn’t it be cool if…”, but it’s another thing entirely to say, “let’s dedicate the resources to really make it happen inventing whatever needs to be invented along the way.” I have to say it's pretty neat building the future.

Tag : natal, XBOX, 나탈


[C# 3.0] 네점의 좌표와 두점의 거리값을 이용한 보정기법



초기 설정값 : 네 점의 좌표와 거리값

이후 입력되는 좌표값(x축값)과 거리값을 이용해 현재 포인트의 Y축 값을 보정한다.
Tag : 거리, 네점, 보정, 점간, 좌표


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